![]() ![]() I only found value in one of those things. ![]() You have four types of things you can buy: characters, hints, art, and music. You might think this would add a roguelite element where you buff your favorite characters between runs, but it totally isn’t. These tokens can be used in a store to buy various things. On the other hand, there’s a lot of focus on gaining money that you exchange at the end of each run for tokens. ![]() Got a boss you hate? Take them on first to make sure they’re out of your way. Beyond adding some much-needed replay value, it’s a great way of allowing you to personalize your journey. Your first choice is always going to be the shortest and easiest, with each one following growing harder and longer as you proceed (there’s an obvious dick joke there, but I’m not reaching for it). There are four stages to select from at the beginning, and they change in length depending on the order you complete them. One of the more unique mechanics that Double Dragon Gaiden implements is its progression system. ![]()
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